<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Last Grasp Devlog - itch.io</title><link>https://cibulak12.itch.io/lastgrasp</link><description>PvP arm wrestling sim. Win fast-paced QTE battles and use strategic power-ups to pin your opponent. Built in Unity.</description><item><guid>https://cibulak12.itch.io/lastgrasp/devlog/1534112/last-grasp-final-release-launch-devlog</guid><title>Last Grasp final release | Launch Devlog</title><link>https://cibulak12.itch.io/lastgrasp/devlog/1534112/last-grasp-final-release-launch-devlog</link><pubDate>Mon, 25 May 2026 21:59:28 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hey everyone, The day is finally here! After 12 weeks of hard work, late nights, small conflicts, and invaluable feedback from our lovely supervisors and peers, Last Grasp has officially launched! Wha...</p>]]></description></item><item><guid>https://cibulak12.itch.io/lastgrasp/devlog/1527776/devlog-11</guid><title>Devlog #11</title><link>https://cibulak12.itch.io/lastgrasp/devlog/1527776/devlog-11</link><pubDate>Tue, 19 May 2026 10:12:47 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hello everyone, This week we entered the polishing phase of the game, where we focused on making final changes and refinements. Art This week we worked on new animations for the characters, created te...</p>]]></description></item><item><guid>https://cibulak12.itch.io/lastgrasp/devlog/1521081/devlog-10</guid><title>Devlog #10</title><link>https://cibulak12.itch.io/lastgrasp/devlog/1521081/devlog-10</link><pubDate>Mon, 11 May 2026 21:36:30 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hello everyone, This week we focused on fixing performance and bugs of the game and adding last features. Art Policeman got fully implemented into the game with new texture, rig, shooting animation an...</p>]]></description></item><item><guid>https://cibulak12.itch.io/lastgrasp/devlog/1512059/devlog-9</guid><title>Devlog #9</title><link>https://cibulak12.itch.io/lastgrasp/devlog/1512059/devlog-9</link><pubDate>Mon, 04 May 2026 23:28:56 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hey everyone, This update was focused on improving the game loop and making everything more clear. Art We did a whole revamp of the textures to fit our art direction/ game feel more and doing some sha...</p>]]></description></item><item><guid>https://cibulak12.itch.io/lastgrasp/devlog/1502308/devlog-8</guid><title>Devlog #8</title><link>https://cibulak12.itch.io/lastgrasp/devlog/1502308/devlog-8</link><pubDate>Tue, 28 Apr 2026 10:33:27 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This week was focused mainly on fixing existing issues and finishing up the game loop. Arts Mainly designed the UI, as well as made it easier to see at a glance which player is where. Programming On t...</p>]]></description></item><item><guid>https://cibulak12.itch.io/lastgrasp/devlog/1495238/devlog-7</guid><title>Devlog #7</title><link>https://cibulak12.itch.io/lastgrasp/devlog/1495238/devlog-7</link><pubDate>Mon, 20 Apr 2026 21:32:29 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Art The work on main character model has been done (Model, Rig, UV unwrap, Texture) and waits to be implemented in the engine. The UI and HUD had been started and some parts of it are already visible...</p>]]></description></item><item><guid>https://cibulak12.itch.io/lastgrasp/devlog/1468100/devlog-6-the-production-is-taking-shape</guid><title>Devlog #6 The production is taking shape</title><link>https://cibulak12.itch.io/lastgrasp/devlog/1468100/devlog-6-the-production-is-taking-shape</link><pubDate>Tue, 24 Mar 2026 11:48:53 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2MzAyMDUwLnBuZw==/400x224%23c/mrCy9l.png"/><p>Game Status The game is playable in it&#039;s current state, it has it&#039;s main mechanic and the biggest side mechanic implemented. Besides the mechanics you&#039;ll hear an ambience and some music in both the ma...</p>]]></description></item><item><guid>https://cibulak12.itch.io/lastgrasp/devlog/1461403/devlog-4-entering-the-production-phase</guid><title>Devlog #4: Entering the Production Phase</title><link>https://cibulak12.itch.io/lastgrasp/devlog/1461403/devlog-4-entering-the-production-phase</link><pubDate>Tue, 17 Mar 2026 10:30:15 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hey everyone We have reached a milestone. We are now in the Production Phase. This means we are moving away from testing and building the version of the game. Here is what is new: Art and World Buildi...</p>]]></description></item><item><guid>https://cibulak12.itch.io/lastgrasp/devlog/1453983/devlog3-even-more-prototyps</guid><title>Devlog.#3 Even more Prototyps</title><link>https://cibulak12.itch.io/lastgrasp/devlog/1453983/devlog3-even-more-prototyps</link><pubDate>Tue, 10 Mar 2026 11:13:40 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hey everyone, This update focuses on getting the last mechanics figured out. Here’s what’s new: This week we focused on finalizing the last mechanics and preparing a baseline for the main producti...</p>]]></description></item><item><guid>https://cibulak12.itch.io/lastgrasp/devlog/1444581/devlog2-prototype-update</guid><title>Devlog.#2 Prototype update</title><link>https://cibulak12.itch.io/lastgrasp/devlog/1444581/devlog2-prototype-update</link><pubDate>Mon, 02 Mar 2026 23:31:19 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI1OTI1NDc5LnBuZw==/400x224%23c/qfXOf%2F.png"/><p>Hey everyone, This update focuses on atmosphere and tension. We’ve been pushing the game further into that dark, pressure-heavy vibe we’re aiming for. Here’s what’s new: This week was focused...</p>]]></description></item><item><guid>https://cibulak12.itch.io/lastgrasp/devlog/1412534/devlog-1-the-beginnings</guid><title>Devlog #1 The beginnings.</title><link>https://cibulak12.itch.io/lastgrasp/devlog/1412534/devlog-1-the-beginnings</link><pubDate>Tue, 24 Feb 2026 14:17:57 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hello there fellow arm wrestlers! Our programmers have been hard at work making different ways of the main mechanic behind our arm wrestling game while our artists have been studying up on making shad...</p>]]></description></item></channel></rss>